
Added MODDING.INI options : Raider spawn frequency, Rampaging monster spawn frequency, Rampaging monster stack strength Added right clickable help to the INFO menu describing each advisor. Added MODDING.INI option : Change the behavior of toggle buttons on the Production screen to display what becomes active after the button is pressed instead of what is active currently. Added MODDING.INI option : Maximal total retorts allowed Added MODDING.INI option : Maximal retorts allowed at the beginning of the game Added MODDING.INI option : Total number of picks avalable for wizards Adjusted AI to recognize the new Spell Blast/Spell of Mastery rules, depending on the modding.ini setting. Added MODDING.INI option to restore original Spell of Mastery behavior Knowing Spell of Mastery now makes all of the wizard's spells uncounterable, including overland spells and Spell of Mastery itself. When there are more than 10 Score Modifiers active, the scoring screen will not display them all, instead, a single line "Score Modifiers" will be displayed with the cumulative modifier. Added MODDING.INI options : Wizard elimination feature Volcano revertion chance and terrain type is now read from ORE.INI Volcano new ore generation probabilities are now read from ORE.INI When the AI could target a player who is casting Spell of Mastery with Drain Power, there is an additional, high chance to cast Drain Power, regardless of curse priorities.

The AI will always prioritize targeting Drain Power at a wizard casting the Spell of Mastery higher than anyone else. If the amount successfully generated is fewer than 3 stacks of units, the word "many" will be replaced by "a few" in the event text. When a Monster Invasion event generates no monsters due to small map size, unlucky rolls, or all valid tiles being blocked by units, the event notification will not appear. This change can be disabled in MODDING.INI, which enables Chaos Channels to roll Fire Breath on ranged units again.

However, it can still add Fire Breath to units that have Thrown, Gaze or Lightning Breath. Chaos Channels no longer adds Fire Breath on ranged units, similar to the DOS version.

Ore percentages are now read from the external ORE.INI file instead of the hardcoded ore table. Base RP cost of Spell of Mastery is now read from the spell table (spells.ini/dat) instead of being hardcoded, this applies at the beginning of the game. Fixed bug : It was possible in 4 or fewer player count games for the AI to get targeted by elimination wars and retire/get removed early when that wasn't intended. Fixed bug : Militarist war declaration text from Maniacal wizards is sometimes empty The "Auto" function in combat will no longer target enemies immune to a spell regardless of the Targeting Aid setting. Fixed bug : Stealth items require 5 Death books instead of 3. Fixed bug : fleeing as a defender next to a lake can cause fleeing onto the lake and drowning. Total amount of various treasure types to be generated is now logged in debug mode. Added MODDING.INI options : Neutral city amount Added MODDING.INI options : Treasure amounts and budget costs Added MODDING.INI options : Amount of starting, weak and strong lairs to generate Nodes warped by Warp Node will display "Warped Node" in the surveyor. Fixed bug : When Earth Gate movement fails due to no room at the destination, the movement order is not cancelled.

AI Combat attack priority bonus for enemy spirit on node tile is now a "*2" applied last instead of a "+100%" applied first. Fixed bug : Losing Smithy in an outpost triggers a building destruction report, allowing players to access the production queue of the outpost. Fixed ingame help for constitution text containing "defense" instead of "health"
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Windows offline installers updated to Caster of Magic 4 windows 1.01.00Īpparently this updated is related to the Caster of Magic DLC.
